The evolution of Tanakh Journey: Living Heritage branding, a short route into Eden, four clearing activities, mobile questions and saved progress.
A beta of the first Bereshit route is working. The new brand and refined activities are prepared locally; the public version may still use the earlier design. New chapters and extended character animation remain future development.
Tree, book and roots: the learning project’s current local home page.
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Beta · Living HeritageLiving Heritage
Ready to show. Room to grow.
A beta of the first Bereshit route is working. The new brand and refined activities are prepared locally; the public version may still use the earlier design. New chapters and extended character animation remain future development.
ALREADY IMPLEMENTED
New Living Heritage identity
Three discoveries before Eden for children and families
Seven garden scenes and an 18-step adult route
Seedling, spring, leaves and tracker activities
Hints, error explanations and saved discoveries
Mobile questions and refined character walking
Saved progress, sound and motion settings
NEXT STAGE
Publish the new identity after approval
Next chapters, character gestures and story voice-over
VISUAL SYSTEM
Golden tree and book
Creation scenes and pixel-art Eden
Explore the project within this case study. The product link is not yet open.
WORK ON THE PROJECT
Behind every screen — a specific decision.
One learning project for children, adults and families, previously known as Tanakh Journey and Tanakh Junior, now developing as Living Heritage. Updated 6 October 2026
01
A new brand and entry into the story
A golden tree with seven leaves, an open book and roots form the Living Heritage identity. The home screen and mobile learning cards have been updated.
The name has changed while learning profiles and saved progress remain compatible.
The new brand is currently local; the public beta may still show the earlier design.
02
Three discoveries before Eden
Children and families explore light, land and life in three short scenes before entering the garden. Learning continues through encounters, dialogue and actions in the world.
Seven garden scenes, choices and consequences unfold in sequence.
The adult route retains 18 steps with explanations and primary sources.
Text, sound and motion settings support an individual pace.
03
Activities with clear tasks and outcomes
Four clearing activities have been reworked: seedling, spring, leaves and tracker. Each includes steps, hints, error explanations and an outcome.
Incorrect actions do not earn rewards, and replaying does not erase saved discoveries.
Progress survives a reload and extra activities remain optional.
Six-frame side-walking cycles for three characters, with correct direction and ground alignment.
Mobile questions use the available space instead of being pushed beneath a tall scene.
04
What is available and what comes next
A beta of the first Bereshit route is working. The walk embedded in this case is a separate sample, not the complete latest product.
New chapters, additional character gestures and story voice-over are next stages.
The artistic garden film conveys atmosphere and is not presented as gameplay.
Content expands after editorial review and feedback from families.
LIVING HERITAGE / GAME WORLD
A story you can step into yourself.
Walk Eden's paths, meet characters and discover tasks. Try a playable part of the project right here.
LIVE DEMOA walk through Eden
Pixel world · characters · 6 mini-games
01
A world that responds
Map routes, character movement and encounters with garden inhabitants.
02
Learning through action
Sequences, pairs, river channels and caring for plants.
03
Controls within reach
Keyboard, tapping a path or on-screen arrows on a phone.
This playable fragment is retained from the earlier Tanakh Journey version. The new Living Heritage brand and interface appear in the gallery; this demo has not yet been updated. Its progress lasts only until the demo is closed.
PROJECT VIDEO
See how it works.
Eden atmosphere
AI film: an artistic image of a garden, river and great tree. Game controls are shown separately in the live walk above.
From story to learning path
Entering the educational world and moving to study. An edit of two real project screens: home and learning. The Eden game is presented in a separate demo above.
SCREENS AND MATERIALS
The project in detail.
Open a material to explore the details and read the breakdown. Type and version are listed under each frame.
5 photos
01
Interface · New local version
Living Heritage — new identity
Tree, book and roots: the learning project’s current local home page.
02
On a phone · New local version
Mobile question
Question card after the mobile-route update; the large scene no longer obstructs answering.
03
Interface · Pixel Eden · Game mode
Eden game map
The original game-mode map. A character follows its paths, meets garden inhabitants and discovers tasks. Try the walk in the live demo above.
04
Interface · Previous version
The first step into the story
Enter the journey through a visual scene, a clear first step and separate child, adult and family modes.
05
Interface · Previous version
Learning path
Lessons form a guided route. Learners see their progress and next step, with options for deeper study or review.
01CHALLENGE
Turn the first encounter with Torah into an accessible exploration for the whole family.
02SOLUTION
A golden tree with seven leaves, an open book and roots form the Living Heritage identity. The home screen and mobile learning cards have been updated. Children and families explore light, land and life in three short scenes before entering the garden. Learning continues through encounters, dialogue and actions in the world.
New Living Heritage identity
Three discoveries before Eden for children and families
Seven garden scenes and an 18-step adult route
Seedling, spring, leaves and tracker activities
Hints, error explanations and saved discoveries
Mobile questions and refined character walking
Saved progress, sound and motion settings
03RESULT AND STAGE
A beta of the first Bereshit route is working. The new brand and refined activities are prepared locally; the public version may still use the earlier design. New chapters and extended character animation remain future development.
OUR ROLE
Concept, interface, interactive experience development
PLATFORM
Web app / immersive learning
MAIN FOCUS
From curiosity to meaningful Torah study.
04USER JOURNEY
Considered at every step.
01
Enter the story
The journey begins with Bereishit, creation and Eden.
02
Explore
Scenes and actions help learners engage with the material.
03
Understand
Explanations and tasks reveal the content step by step.
04
Check your understanding
Questions reinforce learning and help you move forward.
WHAT CONNECTS THE PROJECT
For different ages
Children and families start with three short scenes; adults follow an 18-step route.
Learning through action
Interaction complements the material and helps sustain attention.
Gradual development
The first learning path is a testing foundation; new chapters are added in stages.